Unspeakable Words

A horror literature fan who might not be aware of the love of horror in the board game community might casually ask,” Are there any games that feature the works of H. P. Lovecraft?”
Most board game fans would answer,” Shut up, sit down and buckle up because oh boy, are there board games based on the worlds of Mr. Lovecraft!!”
Games based on the works of Lovecraft are so common that I’d almost be inclined to say he’s more appreciated by board game fans than almost any other. I have a modest collection of board games (about 500) and I believe that in that pile of boxes, littered throughout my house, a good 50 of them are based, sometimes subtly, sometimes obviously on the works of Lovecraft!
These games range from Dungeons and Dragons styled Role Playing Games like Call of Cthulhu, to miniature storytelling games like Mansions of Madness or Cthulhu: Death May Die, to adaptations of other games like the Love Letter variant, Lovecraft Letter and small, quick to play card games, like this one, Unspeakable Worlds.
Unspeakable Words has a great objective, and I’ll quote the instruction manual,” Be the first to reach at least 100 points without going insane.”
How could one NOT want to play that?!?

At the start of the game, each player is given 5 Cthulhu tokens, which represents their mental state, i.e.: full sanity, and 7 letter cards, with the remainder of the cards forming a draw pile in the centre of the table.
The game is then quite simple: form a word from the cards in your hand, and then try to roll, on a 20-sided die, equal to or over the score that the cards add up to, which is known as a ‘sanity check’. The way the cards have their score made is by how many angles the letter has, for example, ‘O’ has no angles, so it’s 0 points, but a ‘Y’ has three angles, so its point score is 3.

Every time you make a word, that word can never be repeated in this game, and if, when you roll the D20, you roll under the score, you lose one sanity point… the little Cthulhu tokens I referred to earlier.
The player will score whether they lose a sanity token or not and will continue to do so until they run out of tokens. Here’s where the fun comes in though: a player who has lost all bar one of their tokens can make up words, because the almost insane might believe ANYTHING is a word and will score for whatever ever gibberish they create if they can roll over the score.
The person who wins the game is either the last one with a token left, or whomever makes a successful sanity check after breachi8ng the 100-point mark.
This game is a lot of fun for people who love word games, and luckily, me and my family do! If you DON’T like word games, this probably isn’t for you no matter how much of a Lovecraft fan you are, this is especially true as the theme is quite thinly laid over the game.
If you do love word games, then you will probably love this game as it is a lot of fun.
The Cthulhu pieces are very thematic, and the cards all refer to various creatures and characters from Lovecraft’s mythos (D is for Deep One, for example), and I should also mention there are several wild cards that make the game occasionally quite spicy! If I am to criticise this game on one thing it IS the art on the cards, which are not to my taste at all.
Once again, if you aren’t a word game type, then this probably will be frustrating and awful, but lovers of such fun will quite like it. Recommended.
Score: ***1/2
