X-Files: Circle of Truth

Remember the TV show The X-Files?
It was a great mix of sci-fi and horror and took risks in storytelling that really opened the door for what we have in sci-fi and horror TV today. It even adapted as cast came and went and whilst every season wasn’t a hit, it mostly was intriguing and a good watch…
… and to say I had a crush on Dana Scully is an understatement.
The puzzling, investigative nature of the show lends itself wonderfully to board game mechanics, as investigation and puzzles are the cornerstone mechanics of many popular games. From RPGs like Dungeons and Dragons, to solo games like Rush Hour, these are the mechanics that can enthral any number of players!
This means that several games have been based on the show, and this one, X-Files: Circle of Truth is a re-skinning of a puzzle game for two players from Buttonshy called Circle the Wagons. Buttonshy are known for ‘wallet games’; cheap, small number of player games that usually have very few pieces, this game has 18 cards and two player ID cards, but contain fun, or at least interesting distractions that only take 15 to 30 minutes to play.

X-Files: Circle of Truth sees two players choose whether they want to be Mulder or Scully, each character has a different advantage that doesn’t make much difference at the beginning of the game so the choice is has little relevance until the game starts to play, but you should still keep your advantage in your mind while you select cards.
The other 18 cards have ‘cases’ on one side and 4 images of aliens, microscopes, guns and other things the FBI would use, on a variety of backgrounds representing ‘places’, like fields, sewers etc, and the game set up sees three cases picked for the middle of the table, and the other 15 cards placed with the 4 images facing up in a circle around them (‘Circle’ of Truth… see?).
The point of the game is to have the most points and points can be achieved in several ways. The first is by scoring the most amount of a particular location, for example, you would get 4 points if you have 4 sewer cards connection, but none for any other sewers. The cards with the 4 images on them are taken by the players and placed in front of them, and can be partially laid over each other in an attempt to make larger areas of the same location. The trick with the accumulation of these cards is that it’s taken in clockwise order.

The play is started in one position chosen by the second player, but if the first player particularly wants a card two cards away from the starting position, the first player gets the cards in between, creating a personal ‘map’ by laying the cards as mentioned above.
The other way to get points is if one of the mission cards in the middle of the circle in achieved, which could be if you have UFO logos in a row, or getting bonus points for any 4 files attached corner to corner in a square.
The game is quite fun, and quick to play. The Buttonshy games are clever in their tiny size with big gameplay execution, but I think that sometimes the cleverness is the selling point rather than the actual gameplay. This game is fun, sure, but the fact it’s a reskinned cowboy game means that other than the iconography, it’s not very thematic as an X-Files game.
Also, considering it’s a extremely portable game, it takes up a lot of room on a table, so it’s not very suitable as a game one might take to the pub. There are certainly games that are more fun that take up less room that are more thematic to their theme. Love Letter is the perfect example of a small game that alters its gameplay slightly to adhere to the theme of its reskinning, like the Thanos or Star Wars versions.
To summarise, I do like the game, but it’s theme is tacked on and for a ‘little’ game, it takes up a lot of space.
Score: ***