JAWS: The Game

Horror movies are a great source of inspiration for games. The bigger the horror movie, the more potential for success the game has, and when you take something like Steven Spielberg’s Jaws and make it into a game, provided it’s a fun game, you can pretty much well guarantee you are onto a winner.
Jaws is the blockbuster film from the 70s, based on a book by Peter Benchley, that launched Spielberg’s career and has had several video games based upon it, such as Jaws Unleashed on the Playstation 2 and PC and Jaws: Ultimate Predator on the Nintendo 3DS, not to mention a Super Nintendo game called simply Jaws, that came out in 1987, but more recently several board game companies have swam up to the licence and eaten it with much ferocity. We have had the inevitable Jaws Monopoly, the Funkoverse Strategy Game: Jaws (which comes with two smaller sized Funko Pops to appease the worldwide cult of Pop fans), and this game, from Ravensburger, titled simply Jaws.
Ravensburger make some amazingly thematic board game (if you haven’t tried Villainous, give it a go. It is Disney themed but lots of fun), and Jaws is one of those games that follows the basic plot of the film. This game is a three versus one game, with three players playing Quint, Brody and Hooper as they attempt to destroy the fourth player, who plays the big shark. This game is right in fashion of the current video game trend of have one vs many games like Dead by Daylight (also coming soon as a board game) and Evil Dead the Game.
This gameplay is divided into two halves. This first half of the game, on one side of the board, has a map of Amity Island and sees the human players attempting to stop Jaws from eating swimmers and at the same time attempt to locate the shark with location barrels. Each player has a series of things they can do in their turn which is thematic to the character, as is their extra special abilities, like Hooper’s fish finder for example.

Quint and Hooper spend their time searching for the shark by placing location barrels in the water, which the shark attempts to avoid, whilst Brody shuts beaches and delivers more barrels to the docks for them to use… Brody’s piece doesn’t go in the water because you know, Brody doesn’t like the water.
You might be asking yourself,’ but how does the shark avoid being located? Doesn’t the player have a piece on the boards?’ The answer to that is no, the shark player uses a separate notebook to record where on the map, signified by map locations, and doesn’t place their piece on the board until they have been spotted. They move around eating swimmers secretly, only revealing where they are if they go through a space with a barrel, or if they are spotted from the beach by Brody, or when they chow down on a beach goer.
Each turn, an Amity Event phase card is revealed which shows a special ability one of the players may have in that turn, but also deposits more swimmers in the water!
This first part of the game is finished when one of two things happen: either the shark ends up with two barrels attached and their position fully revealed, or they eat nine swimmers. How the Act Two of the game plays out is decided by how successful either team have been. If the shark eats more swimmers, it gets a higher amount of special ability cards in the second act, but if the humans stop them early enough, they get extra gear to stop the shark.
For the second act sees the board turn over to reveal a sunken version of the shop The Orca, where undamaged images of the ship overlays are placed on top. Cards are issues to either team regarding their success in the previous act. For example, if the shark ate five swimmers before having two barrels attached, they would receive six shark ability cards, and the crew would get seven pieces of crew gear.

Each turn the shark attacks the boat and the crew prepare themselves for the attack. The shark player reveals each turn where they MIGHT attack, giving the crew an opportunity to be ready to defend, and play continues as the shark either slowly sinks the boat, attacking the crew and having them lose their life points, or the crew are able to kill the shark with lucky dice rolls in combination with their gear.
Obviously there is a lot more to this than my summary here, and I suggest you take a look at Becca Scott’s How to play Jaws YouTube Video ( How to Play Jaws – YouTube ) before purchase if you want a better idea of how to play.

Thematically, this game is amazing. The pieces all represent their characters well, and the dividing of the two acts is a clever way to play the game. The instructions are clear and concise and well-illustrated, with some great examples of play.

The game is lots of fun and that to be expected from designers Prospero Hall, who gave us the previously mentioned Villainous, as well as other thematically on-point games like Horrified, Fast and Furious: Highway Heist and Godzilla: Tokyo Clash.
I do have to say I have one problem with it and that is the player count. This is a three vs one game, and whilst I appreciated that the instructions say that it can be played with one player playing all the crew, or two players sharing one crew member, but it is much less fun. When three players are the crew there is a lot of discussion as to what to do next, where with one player, they sit studiously in silence for several minutes while they decide what each crew member will do. As the shark player, knowing where you are in act one and watching as three people talk about how they are NO WHERE near you is a great deal of joy, and that’s what games are all about, right? Fun and interaction!
Score: ***1/2