Psycho Killer Card Game – The Expansions
Several weeks ago, I did a review for a fun card game called “Psycho Killer’ from Escape Tabletop Games. The kind people from VR Distribution in Australia saw this review and kindly offered me a copy of each of the expansions to review.
If you wish to read that review, you can find it here: Psycho Killer Card Game – go back and read that first before embarking in this review.
In that original review, I do criticise the game for being packed in a far-too-big box for how small the game is, and when I saw how small these expansions are I assumed they would fit in the box with the original cards, which they do, but only if you remove the inserts that hold the original cards in place, or you can take these cards out and throw them in the box which would be a shame, because the audio cassette/ Walkman boxes are pretty cool.
Just on that: the boxes for these expansions ARE cool, but make no sense thematically. The original game, set around slasher films of the 80s come in a video tape, which is bang on for theme, but these seem to be more about the box art theme of the original rather than the game theme. Sure they all look cool together, but I just don’t get it.
The three expansions are called Gratuitous Violence, Z and Bloody Mary.
Gratuitous Violence is our first expansion, and it adds a much more combative experience. There are 15 cards in this little tiny box, all marked with a ‘V’ so if you want to play the game WITHOUT these cards, they are easily removed.
First, it adds a Psycho Creature to the pile, if you draw this guy, you don’t just drop all your weapons, you also take one from each other player… yikes! Save Yourself allows you to force another player to draw your last card instead of you. Creepy Local let’s you try to steal a particular card from another players hand. I Know What You’ll Do Next Summer let’s you look at rearrange the top three cards so you can pick who gets what for the next three hands, and finally, three ranged weapons (Flame Thrower, Crossbow and Hunting Rifle (not pictured)) which have the unique ability of the player holding them being able to put them on another players weapon pile to increase THEIR score.
As you can see, these cards add a really nasty, attack-other-players element to the game, and the word “BAST-AAAAAAAAARD” will be exclaimed often. Also, the addition of the extra cards means that the player count can be increased to 7, so you can make even more people angry!
Z is the next expansion, and adds a zombie apocalypse to the threat of a Psycho Killer. Again, this card adds enough cards to the deck so you can increase the player count to 7, but whereas Gratuitous Violence was all about attaching other players, this is all about you as an individual.
This expansion is all about getting infected by a zombie virus, and then trying to get rid of it to another player. The weapon cards in this expansion are all zombie attacks (Bite, Scratch and Swarm) but they don’t get played when a Psycho Killer attacks, but instead they get played when you draw an Infected card, and you will keep playing those cards as long as you are infected.
You can get rid of the card though, with either a The Cure card, in which you shuffle it back into the deck (keeping your wounds), a Supply Run card, were the player takes one card from every players hand (maybe they’ll take that infected card) and the Patient Zero Psycho Killer card, where you distribute your cards to the other players. There is also a Shallow Grave card, which can be swapped with the top card on the discard pile; got an Infected card? Swap it with a played The Cure, if you are lucky!
This expansion is hilariously self-destructive, but the zombie injury cards are affected by the Band Aids and Stitches cards from the main game, also cards like Let’s Split, Drop Your Keys and Disarm can also be a way to rid yourself of the Infected card.
Bloody Mary is the final expansion, and it turns Psycho Killer into a drinking game! The first thing one must do to play this game as a drinking game, is to remove all the Psycho Killers and Weapons cards from the base game, and replace them with the Bloody Mary cards, and the Drink cards. The scoring is still the same, except when someone gets a Bloody Mary card, everyone has to take as many sips of their drink as the points on the card say. For example, if you got a Bloody Mary (+3 points) and placed a Beer card with it (+1), you would take 4 sips of your drink.
This game also adds ‘Character Cards’ to the mix as well. While you have a character card in your hand, you must take on the persona of that card. For example, if you have The Bartender in your hand, it’s your job to keeps everyone’s drinks filled, The Final Girl stops you from taking a drink, and The Jock allows you to pick a member of your frat, and they have to drink whenever you drink. These character cards make for an interesting experiment in the game, and even cards like Play Dead allows you to keep a character card should the opportunity come up where a character is to be removed, which is whenever a Bloody Mary is played.
There’s also other drink-oriented cards like Pass Out Under the Bed, where instead of drawing a card to end your turn, you take a drink, and Splatter, where everyone must keep drinking their drink until they finish theirs, or you finish yours!
I’d like to point out at this point of the review, that the To Watch Pile encourages everyone to drink responsibly, look out for your buddies and please, don’t drink and drive.
This box also has a bunch of blank cards do you can create your own Psycho Killers: maybe your deck needs a Cropsy (drink a flaming sambuca), or a Madman Mars (you have to spend 5 minutes awkwardly in a spa with another person while terrible music plays), or even a Norman Bates (player wears a wig and impersonates their mother until the next Psycho Killer is drawn).
I have to make the points on this one a bit lower than the others for two reasons. One, the re-jiggery-pokery of the deck on setup is never a fun way to start a game, though the makers of the game have labelled all the cards with a little Bloody Mary so they are easily removed. The other issue is that it narrows the game to drinkers only, so under-18s are immediately left out as are non-drinkers. I think games are better when they appeal to a wider audience, and this narrows it. Don’t get me wrong, the actual mechanics of the drinking in this expansion are fun, but a non-drinker in your board game club isn’t going to get anything out of it. Also, it’s a shame the character cards weren’t in other expansions with non-alcohol related things for them to do, like maybe a ‘Lovers’ card who divide damage equally or something like that.
These expansions all have a recommended retail of about $19.95, and I think the Gratuitous Violence and Z boxes are certainly worth it, even though the contents of the box don’t seem to be much. They do add fun extra elements of gameplay with a small amount of components. The Bloody Mary expansion I probably wouldn’t worry too much about, but I do like that you can make your own Psycho Killers! People whose board game nights turn into orgies of liquor might enjoy it.
I’d just like to offer a thank you to the people at VR Distribution for allowing me an opportunity to review their product.