My wife is not really a game player, which is a bummer because I own over 500 games! She does have a few she enjoys, like Lords of Waterdeep (a Dungeons and Dragons worker placement board game) and Scopa (a traditional Italian card game), for example, but in general she’s difficulty to please with card games.
It’s especially frustrating when you set a big game up and by the end of turn one she might say,’ nope, I don’t like it.’
What is funny about playing with my wife is how she learns rules. Her only question is always, ‘how do I win’ and then she observes how the turns go and follows everyone else’s lead.
Introducing her to the card game Fluxx was hilarious, because at the beginning, you don’t know how to win.
Fluxx is one of those games that is a great game by itself, but has several ‘re-skinnings’ that incorporate various themes into its basic gameplay, which is that you start with three cards, you draw one card, and play one card… unless another card in play tells you to do something different.
In the game, you have various types of cards:
New Rules are cards that can change the basic rules of the game, like draw 4 (instead of draw 1), Hand Limit 2, which means if you have had to draw 4 cards, then played 1, you have to discard cards until you only have 2, or Double Agenda, which tells you that there are two goals to choose from… but what are the goals?
Goals are how the game ends. They will feature two keepers, like one called We’re All All Right, which makes the win conditions that you need two ‘friends’ as keepers. The goals can change during the game though, so play as many keepers as you can.
Keepers are cards that you keep in front of you which may lead you to a win condition, but some goals claim you must have no zombies as keepers, which is difficult… but zombies can be removed…
Creepers are keepers you play immediately with no exception. You can win with a zombie in front of you, so you need to be looking for weapons cards to get rid of them.
Actions are basically cards that you play, and do whatever they say, the results usually being to your advantage.
Play continues until one play is able to complete the goal a card is offering, and this can be done by have the appropriate keepers, or even playing a goal card that allows you to win.
The artwork on the cards is very much of the standard Fluxx type, but it is function and the zombies are appropriately zombie-ish. This game also has the option of removing the zombie related cards so it can be played as a regular game of Fluxx.
It’s a very simple game, and this one’s horror theme isn’t a game that drips the horror genre, but it’s fun enough, and easy to play and can be enjoyed even by non-gamers like my wife!